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Spellbook Injector

Mod Overview

(documentation from the original author, r3m, with some updates)

The Spellbook Injector is a utility mod that loads custom spells into the game. These spells won’t override any EAxian tuning, which ensures that creations from different modders will be compatible! If you just want to use custom spells, download this mod, put it in your Mods folder, and custom spells (by anyone) should show up in your game.

If you’re a modder interested in making new spells for Spellcasters, then this is for you! The Spellbook Injector will take care of all the scripting required to inject a new spell, so you don’t have to worry about maintaining a Python script. Instead you can focus on the tuning of you spell.

Features

Below is a list of what the Spellbook Injector (V2) actually does:

  • injects spells to the spellbook
  • allows injected spells to be learned randomly through one of the following interactions:
    • “Ask to Teach Spell”
    • “Duel for Knowledge”
    • “Practice Magic”
  • makes custom magic tomes findable through the “Search for Tomes” interaction
  • unlocks custom spells for newly generated Sages
  • allows injection of potential outcomes that result from the Curse of Scrambled Spells
  • allows injection of interactions that are exclusive to spellcasters

Installation & Testing

(from Simsonian Library)

If you had previously installed the original version of the Spellbook Injector from r3m, remove it before installing this version.

Spellbook_Injector_V2_(version number).zip is the main download meant for users. It contains 3 files which must go (no deeper than one 1 folder) inside your “Mods” folder. You don’t need to include the Readme.txt, but it shouldn’t hurt anything.

Version 2 Notes

This fix is compatible with all spells that were written for V1 of the Spellbook Injector, as the changes I made to fix it were fairly minor. There is one bit of functionality that has been disabled for the time being: making custom magic tomes purchasable from Caster’s Alley in the Magic Realm. Many users reported issues with not being able to buy anything a the RoM market stalls while V1 of this mod was installed, so I disabled that for now.

TO ENSURE CONTINUE SUPPORT OF THIS MOD I have included the current Python source code within the .ts4script archive. If I vanish too, hopefully another modder can pick it back up and continue supporting it. This mod lets us do some cool things, and we should try to keep it around.

Custom Spells

NOTE: If you’re a modder who has released a custom spell and you want it added to this list, let me know!

Documentation

If you want to learn to write custom spell mods, check out the documentation at the link.

Documentation for Modders Creating Custom Spells

Requirements

The Spellbook Injector requires The Sims 4 Realm of Magic.

Conflicts

It shouldn’t conflict with any other mod as it uses its own resources and doesn’t override anything.

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