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Perfumery

Perfumery adds the Perfumery Skill that enables your sims to make functional perfume from flowers.

There are 14 different scents that each have different effects on moods. The effects also get applied to any sim that is talking to a sim that is wearing a scent (although not as strongly). Wearing a scent affects your sim for 4 hours, and it will affect sims they talk with for 30 minutes (since they can smell it too).

You make the perfume on your stove, and each recipe requires 6 flowers of a particular type. The bottles of perfume you make each hold 6 ‘doses’ of scent. You can remove a scent (and it’s effects) by bathing or swimming.

At Perfumery level 2, you can Analyze Scent on flower arrangements and flower bushes to gain Perfumery skill. There are also three skill books, and a small Perfume Display that can be placed in retail stores (or anywhere else) that has a purchase picker to buy the perfumes. If you shift click on it and have cheats on, you can also access a Buy Flowers picker that sells all the flowers needed for these scents.

The only scent you can make at first is Deodorant from Snowdrops. Once you gain the Perfumery skill, you learn to make 1-2 new scents every level. With each level, the scent values goes up and the effects tend to be more pronounced.

Scent Recipes

Scent Description Ingredients Skill Value
Deodorant Scent Improves hygiene. This one is not transmitted to others. Unfortunately. 6 Snowdrop 0 §100
Focusing Scent Adds a +1 Focused buff 6 Bluebell 1 §100
Playful Scent Adds a +1 Playful buff 6 Daisy 1 §100
Happy Scent Adds a +1 Happy buff 6 Tulip 2 §300
Energizing Scent Adds a +1 Energized buff 6 Chrysanthemum 2 §250
Inspiring Scent Adds a +1 Inspired buff 6 Lily 3 §850
Mourning Scent Adds a +1 Sad buff 6 Dahlia 3 §250
Flirty Scent Adds a +1 Flirty buff 6 Rose 4 §600
Angry Scent Adds a +1 Angry buff 6 Snapdragon 5 §300
Calming Scent Adds a +1 Focused buff, removes all stress 6 Christmas Rose 6 §350
Friendship Scent Adds a +1 Happy buff, increases speed of relationship building (similar to Gregarious trait) 6 Crocus 7 §550
Evil Scent Adds a +1 Confident buff, Adds temporary Evil trait (similar to Begonia trait from flower arranging) 6 Begonia 8 §650
Confident Scent Adds a +2 Confident buff 6 Bird of Paradise 9 §1200
Eternal Scent Adds a +2 Focused buff, freezes motives for duration of buff. 6 Orchid 10 §6500

The base value of each recipe is based on the cost of the flowers needed. The final value of the bottles of scent is affected by the quality of the final product, which is affected by Perfumery skill and the mood of the sim making it, as one would expect.

At Perfumery Skill level 7, you have a chance to create a Masterwork. Once you reach level 10, you will earn ‘The Nose’ reward trait, which ensures that all of your scents are Excellent quality and greatly increases your chances of creating a Masterwork. At this level, making a bottle of perfume worth tens of thousands of simoleons is quite possible, so maybe you can afford a professional gardener now (in case I didn’t mention it, you might want to grow your own flowers for maximum profit. The retail cost of Orchids is about §225 each).

OBJECTS INCLUDED

  • 14 different bottles of scent
  • Perfume Display for retail sales
  • Skill Books
    • Making Scents
    • Put the Petal to the Metal
    • Scents and Scentsibility

There’s also a custom cooking pot that is (automatically) used when making scents.

PACK REQUIREMENTS

Requires Seasons, Outdoor Retreat

CHANGE LOG

  • 1.0.0, 4/28/2022, Initial Patreon Preview
  • 1.0.1, 5/3/2022, Initial Public Release, removed flowers from debug purchase picker that aren’t needed in recipes
  • 1.0.2, 5/9/2022, Fixed issue with blank strings in non-English localizations, added French translation from Luniversims.
  • 1.0.3, 5/11/2023, Increased buff from focused perfume to match others, enabled use off the grid.
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